14 posts found.
For the past month, I have either been busy with school, or busy with something else, and I more or less neglected to post anything on my blog. But here it is... the long-awaited Februaryblog post.
NPS codename Obsidian, Milestone 1, was released today. The Milestone 1 release (version 3.0.15, build 253) is a fairly significant step in the history of NPS, as this is the first build from the Obsidian codebaseto be released to the public. The Obsidian codebase is written from scratch using VB.NET (VB 2008), and does not contain any code from the RatTamer-Lagoon codebase (which is written in VB6).
NPS Obsidian Alpha 1 represents the culmination of several weeks of work on the existing Milestone 3 code. This release is not yet feature-complete, but it has most of the features used on an everyday basis– zoom, pencil and brush, resizing functionality, and filters.
NPS codename Obsidian, Milestone 3, was released today. Milestone 3 shares the same UI appearance as Milestone 2, but also boasts more features. Most toolbox items are now at least partially functional, including rectangular selection, brushes, shapes, airbrush, zoom, and flood fill.
Well, it's finally here... NPS codename Obsidian, Alpha 2. This version should have been released months ago, but I ran into various problems and ended up not having enough time to complete it. But that's all in the past now. Alpha 2 is available, and it's just waiting for you to click that "download" button.
Up until now, NPS has been a Windows-only application. But thanks to the Mono framework, this very well may change. I've known about Mono for a long time, but it wasn't until a few days ago that I seriously tried getting NPS to run on it. And it worked after several hours of "hacking" and rewriting code I hadn't touched since day 1.
Can you believe that Alpha 2 was released in March of 2010? Yes, it's really been that long. But Alpha 3 is a significant improvement, addressing many of the issues people had with Alpha 2. I will highlight a few key points that are sure to prompt an upgrade.
NPS Image Editor has been in alpha stage for a while, due to the fact that I've been busy with classes, work, and projects around the house. Nonetheless, the promised yearly release has been built, and while not as grand as some of the previous ones, it is almost universally an improvement in subtle but useful ways.
Nookkin's plans for Summer 2012 include work on NPS, nookkin.com, and others. Read on for more details about each.
It's finally here! After a summer's worth of work, the NPS Image Editor Beta is now available for you to download and use. I'm amazed at how far NPS has come since the original never-publicly-released version nearly 7 years ago, and I hope to continue that original dream by making the application grow. Thanks to everyone who has helped me out in any way to make this a reality!
The world hasn't ended and we are now well into 2013. Although nookkin.com has been fairly quiet recently, there has been a lot going on – the busiest semester of my life, a migration to a new server, and lots of programming.
NPS Image Editor Beta 2 has been released! Head on over to http://nps.nookkin.com to grab it. But before you do, check out the sweet improvements you'll be getting!
NPS Image Editor 3.1.0 has been released! This release has been long in the making due to a large number of internal improvements that were necessary to support some new features for this release (and new ones going forward) but it includes some significant improvements to the color picker, new color spaces, and new filters.
It happens almost every time. I mention NPS Image Editor to somebody who has never heard of it and the first words out of their mouth are "does it have layers?". After more than 3 years of rewriting everything to support multi-layer editing, NPS Image Editor has layers at last! And what a journey it has been.